Mono path[0] = 'F:/unity huyuniti/memeholebuilds/MemHole_Data/Managed'
Mono config path = 'F:/unity huyuniti/memeholebuilds/MonoBleedingEdge/etc'
Starting managed debugger on port 56094
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56094
Found 7 interfaces on host : 0) 192.168.0.106 1) 172.23.112.1 2) 26.253.138.128 3) 25.45.73.237 4) 172.20.224.1 5) 169.254.179.115 6) 172.18.0.1
Player connection [19184]  Target information:

Player connection [19184]  * "[IP] 192.168.0.106 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184]  * "[IP] 172.23.112.1 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184]  * "[IP] 26.253.138.128 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184]  * "[IP] 25.45.73.237 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184]  * "[IP] 172.20.224.1 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184]  * "[IP] 169.254.179.115 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184]  * "[IP] 172.18.0.1 [Port] 55016 [Flags] 2 [Guid] 528038094 [EditorId] 3488713043 [Version] 1048832 [Id] WindowsPlayer(2,kepler) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] MemHole" 

Player connection [19184] Started UDP target info broadcast (1) on [225.0.0.222:54997].

Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.3.7f1 (696ec25a53d1)
[Subsystems] Discovering subsystems at path F:/unity huyuniti/memeholebuilds/MemHole_Data/UnitySubsystems
[D3D12 Device Filter] Vendor Name: ATI
[D3D12 Device Filter] Device Name: AMD Radeon RX 6600 XT
[D3D12 Device Filter] Driver Version: 32.0.21045.16010
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 8147 MB
[D3D12 Device Filter] Processor Count: 12
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
    Version:         Direct3D 12 [level 12.2]
    Renderer:        AMD Radeon RX 6600 XT (ID=0x73ff)
    Vendor:          ATI
    VRAM:            8147 MB
    App VRAM Budget: 7379 MB
    Driver:          32.0.21045.16010
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.146 seconds
- Finished resetting the current domain, in  0.002 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
Using Windows.Gaming.Input
UnloadTime: 0.816700 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
Sirenix.Serialization.ArchitectureInfo:.cctor ()
Sirenix.Serialization.UnitySerializationInitializer:Initialize ()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime ()

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform (UnityEngine.RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize ()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime ()

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

General: 0 Music: -11,01546
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
UnityEngine.MonoBehaviour:print (object) (at C:/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:167)
SettingsMenu:Awake () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Menu/SettingsMenu.cs:19)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:213)
DG.Tweening.Core.Debugger:LogWarning (object,DG.Tweening.Tween)
DG.Tweening.Core.Debugger:LogInvalidTween (DG.Tweening.Tween)
DG.Tweening.DOTweenModuleUnityVersion/<AsyncWaitForCompletion>d__10:MoveNext () (at F:/unity huyuniti/MemHole/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs:219)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<DG.Tweening.DOTweenModuleUnityVersion/<AsyncWaitForCompletion>d__10> (DG.Tweening.DOTweenModuleUnityVersion/<AsyncWaitForCompletion>d__10&)
DG.Tweening.DOTweenModuleUnityVersion:AsyncWaitForCompletion (DG.Tweening.Tween)
Fader:<WaitFadeInOut>b__14_0 () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/SceneLoader/Fader.cs:51)
UnityEngine.WaitUntil:get_keepWaiting () (at C:/build/output/unity/unity/Runtime/Export/Scripting/WaitUntil.cs:18)
UnityEngine.CustomYieldInstruction:MoveNext () (at C:/build/output/unity/unity/Runtime/Export/Scripting/CustomYieldInstruction.cs:19)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 213)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.497600 ms
Not allowed to access vertices on mesh 'Combined Mesh (root: scene)' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_vertices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:141)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:224)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access normals on mesh 'Combined Mesh (root: scene)' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_normals () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:146)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:227)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access uv4 on mesh 'Combined Mesh (root: scene)' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:SetSizedArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:74)
UnityEngine.Mesh:SetListForChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:109)
UnityEngine.Mesh:SetUvsImpl<UnityEngine.Vector3> (int,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:506)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:541)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:536)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:516)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:195)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 195]

Not allowed to access vertices on mesh 'Cube.022' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_vertices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:141)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:224)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access normals on mesh 'Cube.022' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_normals () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:146)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:227)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access uv4 on mesh 'Cube.022' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:SetSizedArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:74)
UnityEngine.Mesh:SetListForChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:109)
UnityEngine.Mesh:SetUvsImpl<UnityEngine.Vector3> (int,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:506)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:541)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:536)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:516)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:195)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 195]

Not allowed to access vertices on mesh 'Sphere.001' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_vertices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:141)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:224)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access normals on mesh 'Sphere.001' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_normals () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:146)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:227)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access uv4 on mesh 'Sphere.001' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:SetSizedArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:74)
UnityEngine.Mesh:SetListForChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:109)
UnityEngine.Mesh:SetUvsImpl<UnityEngine.Vector3> (int,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:506)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:541)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:536)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:516)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:195)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 195]

Not allowed to access vertices on mesh 'Cube.011' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_vertices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:141)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:224)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access normals on mesh 'Cube.011' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_normals () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:146)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:227)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access uv4 on mesh 'Cube.011' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:SetSizedArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:74)
UnityEngine.Mesh:SetListForChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:109)
UnityEngine.Mesh:SetUvsImpl<UnityEngine.Vector3> (int,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:506)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:541)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:536)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:516)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:195)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 195]

Not allowed to access triangles/indices on mesh 'Cube.011' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:151)
UnityEngine.Mesh:PrintErrorCantAccessIndices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:894)
UnityEngine.Mesh:get_triangles () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:920)
Outline:CombineSubmeshes (UnityEngine.Mesh,UnityEngine.Material[]) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:269)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:201)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 151)

Not allowed to access triangles/indices on mesh 'Cube.011' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:LogError (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:151)
UnityEngine.Mesh:PrintErrorCantAccessIndices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:894)
UnityEngine.Mesh:CheckCanAccessSubmesh (int,bool) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:901)
UnityEngine.Mesh:CheckCanAccessSubmeshTriangles (int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:912)
UnityEngine.Mesh:SetTriangles (int[],int,int,int,int,bool,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:1199)
UnityEngine.Mesh:SetTriangles (int[],int,int,int,bool,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:1194)
UnityEngine.Mesh:SetTriangles (int[],int,bool,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:1184)
UnityEngine.Mesh:SetTriangles (int[],int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:1173)
Outline:CombineSubmeshes (UnityEngine.Mesh,UnityEngine.Material[]) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:269)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:201)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 151)

Not allowed to access vertices on mesh 'BézierCurve' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_vertices () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:141)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:224)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access normals on mesh 'BézierCurve' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:47)
UnityEngine.Mesh:GetAllocArrayFromChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:54)
UnityEngine.Mesh:get_normals () (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:146)
Outline:SmoothNormals (UnityEngine.Mesh) (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:227)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:192)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 192]

Not allowed to access uv4 on mesh 'BézierCurve' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.Mesh:PrintErrorCantAccessChannel (UnityEngine.Rendering.VertexAttribute)
UnityEngine.Mesh:SetSizedArrayForChannel (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Array,int,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:74)
UnityEngine.Mesh:SetListForChannel<UnityEngine.Vector3> (UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:109)
UnityEngine.Mesh:SetUvsImpl<UnityEngine.Vector3> (int,int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:506)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int,UnityEngine.Rendering.MeshUpdateFlags) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:541)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>,int,int) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:536)
UnityEngine.Mesh:SetUVs (int,System.Collections.Generic.List`1<UnityEngine.Vector3>) (at C:/build/output/unity/unity/Runtime/Export/Graphics/Mesh.cs:516)
Outline:LoadSmoothNormals () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:195)
Outline:Awake () (at F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs:96)

[F:/unity huyuniti/MemHole/Assets/QuickOutline/Scripts/Outline.cs line 195]

Unloading 27 unused Assets / (5.9 MB). Loaded Objects now: 7552.
Memory consumption went from 277.3 MB to 271.4 MB.
Total: 7.361900 ms (FindLiveObjects: 0.498300 ms CreateObjectMapping: 0.192300 ms MarkObjects: 6.558900 ms  DeleteObjects: 0.112000 ms)

<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:LogWarning (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:213)
DG.Tweening.Core.Debugger:LogWarning (object,DG.Tweening.Tween)
DG.Tweening.Core.Debugger:LogInvalidTween (DG.Tweening.Tween)
DG.Tweening.DOTweenModuleUnityVersion/<AsyncWaitForCompletion>d__10:MoveNext () (at F:/unity huyuniti/MemHole/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs:219)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<DG.Tweening.DOTweenModuleUnityVersion/<AsyncWaitForCompletion>d__10> (DG.Tweening.DOTweenModuleUnityVersion/<AsyncWaitForCompletion>d__10&)
DG.Tweening.DOTweenModuleUnityVersion:AsyncWaitForCompletion (DG.Tweening.Tween)
Fader:<WaitFadeInOut>b__14_0 () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/SceneLoader/Fader.cs:51)
UnityEngine.WaitUntil:get_keepWaiting () (at C:/build/output/unity/unity/Runtime/Export/Scripting/WaitUntil.cs:18)
UnityEngine.CustomYieldInstruction:MoveNext () (at C:/build/output/unity/unity/Runtime/Export/Scripting/CustomYieldInstruction.cs:19)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 213)

Hold
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

Hold
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

Hold
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:35)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at C:/build/output/unity/unity/Runtime/Export/Logging/DebugLogHandler.cs:9)
UnityEngine.Logger:Log (UnityEngine.LogType,object) (at C:/build/output/unity/unity/Runtime/Export/Logging/Logger.cs:60)
UnityEngine.Debug:Log (object) (at C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs:123)
MonitorRTInteractor:OnHold () (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/MonitorRTInteractor.cs:108)
PcInteractor:Hold (bool) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/PostSystem/Monitor/PcInteractor.cs:49)
InputController:OnPcHoldLmbAction (UnityEngine.InputSystem.InputAction/CallbackContext) (at F:/unity huyuniti/MemHole/Assets/Project/Scripts/Input/InputController.cs:239)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe<UnityEngine.InputSystem.InputAction/CallbackContext> (UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1<System.Action`1<UnityEngine.InputSystem.InputAction/CallbackContext>>&,string) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2584)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2530)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:2412)
UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1954)
UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1552)
UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Actions/InputActionState.cs:1357)
UnityEngine.InputSystem.InputManager:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManagerStateMonitors.cs:394)
UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:4074)
UnityEngine.InputSystem.LowLevel.InputState:Change<UnityEngine.InputSystem.LowLevel.MouseState> (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/State/InputState.cs:125)
UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:39)
UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49)
UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/InputManager.cs:3523)
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass7_0:<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@57d0e36f6123/InputSystem/NativeInputRuntime.cs:65)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at C:/build/output/unity/unity/Modules/Input/Private/Input.cs:132)

(Filename: C:/build/output/unity/unity/Runtime/Export/Debug/Debug.bindings.cs Line: 123)

